I believe it's a decent idea but requires refinement: Folks would only move their items to buy RuneScape gold be at the top end of that 10 percent, there by pushing the average GE price, rinse and repeat and also the price of the item on that day will likely bloat very sharply. If issue 1 is compared to players will stock pile items and wait patiently to sell on the day, since it's the price and an automated payout can be manipulated. I believe that there needs to be a lockdown prior to it.
Perhaps a different mechanic could be used, such as the thing of the day is worth 1.1X it has average GE worth in gold should you drop it directly in the hole. In that instance it's 10% less costly on average to throw the items in for the pet. I assume this would be abused the. Could also tackle it by not. There's zero reason for us knowing it besides to abuse it, so just do not tell us. I'm sure some people may figure it out, but they would be imagining, and they might also change up the thing to 2-3 objects rotating during the day or any variety of solutions to address people abusing it.
I meant like once an item is chosen we'd know almost immediately, not beforehand (you could attempt to predict ahead of time but that may not be precise like you mentioned ). How I read OP's layout there will be a huge variety of those'sunken item' taken off the market after it is chosen. So this spike in thing sells and/or associated change in the curve would be an alarm bell. Any somewhat effectively trained algorithm would have the ability to pick these sink things up (presuming they were really having an influence on the market, which if they aren't, then what is the purpose ). With the method I'm describing it would not be something you could call ahead of time but it could be something after it happened, which you would know pretty quick.
More broadly, I'm simply pointing out that its really tough to'hide' an artificial constraint (at least one which makes a significant effect ) on a marketplace if there is sufficient data readily available on the market. Demand curves and item prices are quite showing on things like that. By having a list of items instead of one which are chosen or jumped around like obfuscating there could be workarounds. If implemented word for word However, it could be a problem for the layout of OP.
Make it an occurance that occurs at the end of the dump that is gold. The GE earnings of this random item are subsequently bought out, if 10billion is tossed. No notification of it happening. No opportunity for abuse. Yeah thats not a bad idea. To minimize abuse potential even further I would also suggest making the buyouts occur at random intervals, to prevent people from just stockpiling random items and then posting them all at 9.9percent over market place right before the buyout happens. So then if the buyouts are random its still possible to do that, but you'd be sacrificing all of your GE slots to rs3 gold get things sitting there all the time so that it would be a bet.
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